Showing posts with label jesusonic. Show all posts
Showing posts with label jesusonic. Show all posts

Saturday, August 1, 2009

#JSFXGEN - Modular environment for generating dsp code. (update 01.10.09)

I've started working on a "modular environment for generating dsp code" similar to synthmaker/max/synthedit. The target dsp platform is JesuSonic.

First on the list is an online version made with flash/php?/javascirpt/html/xml.

The idea is to be able to add different editable modules, design custom routings and possibly some graphic front-ends.
I'm going to take my time with this one, while keeping it as simple-to-code and user-friendly as possible.

Working project title for now is "jsfxgen".

update v0.1.0 (01.10.09)
screenshot from 0.1.0
new stuff:
- moved to air/flex sdk for primary local version with save/load (online version is still possible)
- integrated a build in editor with scrollbar, undo, line numbers, syntax highlighting.
- variable based drag and drop routing between modules
tbd:
- solid xml data model for the modules
- module export
- open/save file format structure

Lubomir

Sunday, January 4, 2009

#JesuSonic plugins for Reaper

JesuSonic from Cockos proved to be a very efficient and flexible platform for designing DSP effects. The JS engine is bundled with Reaper (aka the ultimate secret weapon DAW).

I have created a small pack of JS fx that I regulary update (or used to) at the Cockos forum. The pack includes various filter implementations such as the the classic Moog, Butterworth, Chebyshev Type I and various fx that I have either ported/modified from other programming languages or designed from scratch.

You can always check for the latest version of the pack at this page:
Link

Lubomir